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notes:javascript_cheat_sheet [2026/06/12 23:58]
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 ===== Javascript Cheat Sheet ===== ===== Javascript Cheat Sheet =====
  
-This is a summarized form of the [[http://www.w3schools.com/js/default.asp | JavaScript Tutorial]].+This is a summarized form of the [[http://www.w3schools.com/js/default.asp | Javascript Tutorial]].
  
-For reference JavaScript specifications can be found [[http://developer.mozilla.org/en/JavaScript_Language_Resources | here]] .+For reference Javascript specifications can be found [[http://developer.mozilla.org/en/JavaScript_Language_Resources | here]] .
  
 ==== What is Javascript ==== ==== What is Javascript ====
  
   * JavaScript is the most popular scripting language on the internet and works in all major browsers.   * JavaScript is the most popular scripting language on the internet and works in all major browsers.
-  * It is a lightweight, interpreted, object-oriented language that is embedded into webpages to add interactivity. 
-  * JavaScript can read and write HTML page elements, react to events, validate data, create cookies. 
-  * JavaScript was invented by Brendan Eich of Netscape but is now known officially as ECMAScript (current version is ECMA-262). 
-  * A simple "Hello World" example <code html> 
-<script type="text/javascript"> 
-<!-- 
-document.write("Hello World!"); 
-//--> 
-</script> </code> 
-  * JavaScript code may be located 
-    * In the head - executed when called 
-    * In the body - executed while loading 
-    * In an external file called from either the head or the body e.g. <script src="abc.js"></script> 
- 
-==== Basic Syntax ==== 
- 
-  * JavaScript is case-sensitive. 
-  * Statements may omit the final semi-colon but should not. 
-  * Blocks may be grouped together using curly braces { }. 
-  * JavaScript uses java-style comments: %%//%% and /* */. 
-  * JavaScript variables are case-sensitive and must begin with a letter or underscore. 
-  * Variables are automatically declared when first used but should be explicitly declared using e.g. var a = 5; 
-  * JavaScript uses standard C/Java operators e.g. +-*/%, ++, +=, &&, ||, !, + (concatenation). 
-  * JavaScript uses C/Java comparators >,>=,==, !=, a?b:c. It also uses === to test equality of value and type. 
- 
-==== Basic Structures ==== 
- 
-  * if {} else if {} else {} 
-  * for (var=start;var%%<=%%end;var=var+inc) {} 
-  * while (condition) {} 
-  * do {} while (condition) ; 
-  * //break// and //continue// both valid in a loop. 
-  * for (element in array) {} 
-  * for (property in object) {} 
-  * switch (n) { case 1: stmt; break; default: stmt; } 
-  * function name(var1,var2,...) {} 
-  * \", \n, \t, \r, \', \&, \\ 
-  * with (object) { } changes default object for fields. 
- 
-==== Events, Error Handling & Popups ==== 
-  *  try { throw "errname"; } catch(err) {} 
-  * onerror=handleErr; handleErr(msg,url,linenum) 
-  * if handleErr returns false, browser displays a standard error message in the JavaScript console. 
- 
-  * an alert box just has an OK button - alert("msg") 
-  * a confirm box returns true if the user clicks OK, false if he clicks cancel - confirm("msg") 
-  * a prompt box allows the user to enter a value. It returns true if the user clicks OK, false if he clicks cancel - prompt("msg","defaultvalue"); 
- 
-  *  JavaScript functions can be registered to run on certain events (event="jscode" in an HTML element): 
-    * onunload, onload (page or image), onresize, onabort 
-    * onfocus, onblur, onclick, ondblclick 
-    * onmouseover, onmouseout, onmousemove 
-    * onchange, onsubmit, onreset, onselect 
-    * onkeydown, onkeypress, onkeyup 
-    * onmousedown, onmouseup 
- 
-==== JavaScript Objects ==== 
-  * Objects have properties and methods. 
-  * Objects can be created directly <code javascript> 
-personObj=new Object(); 
-personObj.firstname="John"; 
-personObj.newfirstname = 
- function (new_firstname) 
-   { this.firstname=new_firstname; } </code> 
-  * Objects can be created using a template <code javascript> 
-function person(firstname) { 
-  this.firstname=firstname; 
-  this.newfirstname = 
-    function (new_firstname) 
-    { this.firstname=new_firstname; } 
-} 
-myFather=new person("John");</code> 
-  * Object methods can also be assigned by name e.g. <code javascript> 
-function person(firstname) 
-{ 
-  this.firstname=firstname; 
-  this.newfirstname=newfirstname; 
-} 
-function newfirstname(new_firstname) 
-{ this.firstname=new_firstname; } </code> 
- 
-==== Predefined Objects ==== 
-  * String objects have a length property and methods including: indexOf, match, replace 
-  * new Date() creates a Date object (with today's date). 
-  * Date objects include methods: getTime(epoch), setFullYear, toUTCString, getDay, getHours 
-  * Date objects can be compared using <, > . 
-  * To declare an array <code javascript> var mycars=new Array("Saab","Volvo","BMW");</code> 
-  * Arrays have methods including: sort, concat, join. 
-  * To sort an integer array, must use a function <code javascript> function intSort (a, b){ return a - b;}</code> 
-  * The Math object contains common math routines: round, random, e, pi etc. 
-  * The RegExp object supports regexp creation and searching including methods: test (t/f), exec, compile (alter). 
-  * HTML DOM objects allow access to browser and webpage. 
- 
-==== Advanced JavaScript ==== 
-  * navigator.appName/appVersion contain the browser name and version. 
-  * document.cookie allows read and write access to cookie so to set a cookie <code javascript> 
-function setCookie(c_name,value,expiredays) 
-{ 
-  var exdate=new Date(); 
-  exdate.setDate(exdate.getDate()+expiredays); 
-  document.cookie=c_name+ "=" +escape(value)+ 
-    ((expiredays==null) ? "" : 
-     ";expires="+exdate.toGMTString()); 
-} </code> 
-  * The onsubmit event can be used to validate a form. 
-  * document.img_name.src ="pic.gif" changes an image. 
-  * To change the content of a block with a given id : <code javascript> 
-document.getElementById("block_id").innerHTML=txt;</code> 
-  * To set or clear a timed action: <code javascript> 
-var t=setTimeout("javascript statement",milliseconds); 
-clearTimeout(t); </code> 
notes/javascript_cheat_sheet.1781333883.txt.gz · Last modified: 2026/06/12 23:58 by 113.192.48.187